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Far cry 2 bouncing npc
Far cry 2 bouncing npc










Strelak Sapper Charges thrown by NPCs that Julianna has attacked will no longer create false Colt tags for Julianna.Higher chance that you will invade players on your Friends list while they are playing in ‘Online mode’.Colt players who linger in Colt’s tunnels for too long are automatically tagged and that causes the tunnel doors to open.The antenna that Colt must hack to escape now takes slightly longer to hack.AI-controlled Julianna is now more reactive to Colt’s actions.

far cry 2 bouncing npc

  • Colt dropping the game now counts as a win for a player-controlled Julianna.
  • We continue to listen to community feedback and explore more quality of life and accessibility options for a future update.
  • Added Field-of-View and motion-blur options.
  • UI buttons and text in options menu are now larger, as are their selectable areas.
  • Added controller remapping and left/right stick inversion.
  • Charlie Montague no longer gets stuck in the floor or ground if he’s kicked while using Shift.
  • Numerous other small fixes and improvements to NPC behavior, reactions, pathing, and placement.
  • Interrupted aerial assassinations will no longer cause NPCs to become mostly invulnerable.
  • NPCs no longer stop trying to kill Colt if Julianna uses Nexus to link him to them.
  • NPCs can now deduce the direction from which a grenade was thrown.
  • far cry 2 bouncing npc

    NPCs under fire no longer move to take cover if the player is too close.NPCs now hear better and react faster to nearby footfalls.NPCs now react when another is assassinated close by.NPCs now react to bullets passing close by, such as headshots that miss.NPCs will react to bullets whizzing by their heads, when another NPC is assassinated nearby, and can hear better and react faster to footsteps. The antenna that Colt must hack to escape also takes slightly longer to hack, and Bethesda says an AI-controlled Julianna will be "more reactive" to Colt's actions, though doesn't explain how.Įnemy NPC behavior has also been dramatically improved. If a Colt player hides in the tunnels that connect each area of Deathloop's map, they'll be automatically pinged and the tunnel doors will open, allowing a Julianna player to more easily eliminate them. Previously, a Colt player bouncing from a multiplayer session could mean a lot of wasted time for a Julianna player with little to no reward.Ĭolt players who try to wait out Julianna will also get a sort of slap on the wrist. One of the biggest changes is that Julianna players will receive a win if a Colt player drops out of their game, a change that will surely make fans of Deathloop's multiplayer happy.

    far cry 2 bouncing npc

    The update focuses on enemy AI, UI issues, audio, and other elements. Deathloop's second big update is here, and the patch notes indicate that it addresses some of players' biggest concerns.












    Far cry 2 bouncing npc